
Touhou Yumejikuu: Phantasmagoria of Dim. Dream
A versus bullet-hell testing dodge execution with attack-timing duels in multiplayer.
the cheat-test profile
The four axes - the argument
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
Execution
cheat: Aimbot - perfect inputs
8/10Split-screen danmaku dodging at speed is the ceiling
Reads
cheat: Out-predict an adaptive opponent
3/10Human versus adds attack-timing mind-games; AI is scripted
Variance
cheat: See what's hidden / map the RNG
3/10Opponent-triggered bullet spam creates unpredictable screens
Optimization
cheat: A perfect solver / coach
5/10Charge management and spell-attack timing reward study
How to read this
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Compare with
Similar games
see all →Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.
cross-genreNeed for Speed: Most Wanted (2012)
Practiced Mastery · arcade street racer
Game details
- Released
- 1997
- Developer
- Team Shanghai Alice
- Franchise
- Touhou Project
- Platforms
- PC-9800 Series
- Modes
- Single player, Multiplayer
- IGDB users
- 69/100




