Touhou Yumejikuu: Phantasmagoria of Dim. Dream cover art

games like

Touhou Yumejikuu: Phantasmagoria of Dim. Dream

Touhou Yumejikuu: Phantasmagoria of Dim. Dream leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS3 /10VARIANCE3 /10OPTIMIZATION5 /10

Like Touhou Yumejikuu: Phantasmagoria of Dim. Dream, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

10 games like Touhou Yumejikuu: Phantasmagoria of Dim. Dream

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mario Kart DS cover art
Mario Kart DSPure Mechanics · kart racer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 4) - Item RNG decides tight finishes

full comparison →
Overcooked 2 cover art
Overcooked 2Practiced Mastery · co-op management game

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - High-speed chopping, plating, and movement under pressure is the ceiling

full comparison →
PlanetSide 2 cover art
PlanetSide 2Practiced Mastery · MMO FPS

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Gunplay and vehicle piloting at FPS standards

full comparison →
Call of Duty: World at War cover art
Call of Duty: World at WarPracticed Mastery · military FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Twitch gunfights in fast multiplayer lobbies

full comparison →
Halo: Combat Evolved cover art
Halo: Combat EvolvedPracticed Mastery · sci-fi FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Aim, grenade timing, and vehicle control

full comparison →
Need for Speed: Most Wanted (2012) cover art
Need for Speed: Most Wanted (2012)Practiced Mastery · arcade street racercross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - High-speed open-world racing rewards precise braking and line choice

full comparison →
Burnout 3: Takedown cover art
Burnout 3: TakedownPure Mechanics · arcade combat racercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 2) - Online rivals bait slams, modestly

full comparison →
Perfect Dark cover art
Perfect DarkPracticed Mastery · spy FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - N64 manual aim and tight mission play

full comparison →
Tom Clancy's Rainbow Six: Vegas 2 cover art
Tom Clancy's Rainbow Six: Vegas 2Practiced Mastery · tactical FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Cover-based gunfights still punish poor aim

full comparison →
Burnout Revenge cover art
Burnout RevengePure Mechanics · arcade combat racercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (3 vs 2) - Rivals are mostly scripted aggression

full comparison →

Game details

Released
1997
Developer
Team Shanghai Alice
Franchise
Touhou Project
Platforms
PC-9800 Series
Modes
Single player, Multiplayer
IGDB users
69/100
ShooterIndieArcadeActionFantasy