WildStar cover art

WildStar

A telegraph-heavy sci-fi MMORPG whose hardcore raids test both dodging hands and solved strategies.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Telegraph dodging and movement DPS set a real physical bar.

  2. Reads

    cheat: Out-predict an adaptive opponent

    2/10

    Raid bosses are scripted; PvP is a side mode.

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Encounters are fixed patterns once learned.

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Hardcore raid strategies, builds, and rotations are deeply solvable.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Carbine Studios
Platforms
PC
Modes
Massively Multiplayer Online (MMO)
IGDB critics
80/100
IGDB users
73/100
ShooterRole-playing (RPG)Science fiction