Act of Aggression cover art

games like

Act of Aggression

Act of Aggression leans Optimization (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy, Quiz/Trivia - then ranked by cheat-test profile.

EXECUTION5 /10READS6 /10VARIANCE2 /10OPTIMIZATION8 /10

7 games like Act of Aggression

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Command & Conquer: Red Alert cover art
Command & Conquer: Red AlertPure Optimization · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 5) - PvP skirmish rewards predicting enemy pushes

full comparison →
The Lord of the Rings: The Battle for Middle-earth II cover art
The Lord of the Rings: The Battle for Middle-earth IIPracticed Mastery · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 5) - Human opponents in skirmish reward prediction

full comparison →
Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 7) - Opponent nation pick and age-rush timing must be predicted

full comparison →
Empire Earth cover art
Empire EarthMind & Math · real-time strategy

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 7) - Opponent epoch rush and civilization bonuses must be predicted

full comparison →
Guild Wars cover art
Guild WarsPure Optimization · PvP MMORPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Interrupt timing and kiting in skirmishes

full comparison →
Supreme Commander cover art
Supreme CommanderPure Optimization · large-scale RTS

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 5) - PvP hinges on scouting and countering opponent commitments

full comparison →
Albion Online cover art
Albion OnlineMind & Math · sandbox MMORPGcross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - Dungeon mob behaviour adds variance but converges with knowledge

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Game details

Released
2015
Developer
Eugen Systems
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB critics
68/100
IGDB users
71/100
Real Time Strategy (RTS)StrategyQuiz/TriviaIndieScience fictionComedyWarfare