Age of Wonders: Planetfall cover art

games like

Age of Wonders: Planetfall

Age of Wonders: Planetfall leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy, Turn-based strategy (TBS), Tactical - then ranked by cheat-test profile.

EXECUTION2 /10READS2 /10VARIANCE5 /10OPTIMIZATION9 /10

12 games like Age of Wonders: Planetfall

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Knights of the Old Republic II: The Sith Lords cover art
Knights of the Old Republic II: The Sith LordsPure Optimization · story-driven RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Influence system uses scripted dialogue triggers, no adaptive opponent

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Divinity: Original Sin 2 cover art
Divinity: Original Sin 2Pure Optimization · tactical party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (9 vs 10) - Lone Wolf builds and damage-type stacking define solved optimal strategies

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Inscryption cover art
InscryptionPure Optimization · narrative deckbuilder

Both lean on reads about the same (2 vs 2). Biggest difference: execution (2 vs 1) - No reflex demands; turn-based card play.

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All AI opponents use fixed scripted behaviour trees

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Fire Emblem: Awakening cover art
Fire Emblem: AwakeningPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Enemies follow simple aggro patterns on fixed maps

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Honkai: Star Rail cover art
Honkai: Star RailPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - PvE only with scripted enemy behaviour throughout

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Fire Emblem Fates cover art
Fire Emblem FatesPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - AI follows scripted attack priorities, not player modeling

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Pathfinder: Kingmaker cover art
Pathfinder: KingmakerPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All enemies and advisors follow scripted patterns without player modelling

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Wasteland 2 cover art
Wasteland 2Pure Optimization · tactical party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All enemy factions use scripted behaviour with no player adaptation

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Icewind Dale II cover art
Icewind Dale IIPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Scripted enemy routines offer nothing to read or predict adaptively

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Invisible, Inc. cover art
Invisible, Inc.Pure Optimization · turn-based stealth

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Corporate guards patrol on scripted timers; no adaptive opponent

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Game details

Released
2019
Developer
Triumph Studios
Platforms
PS4, PC, Mac, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
84/100
IGDB users
68/100
SimulatorStrategyTurn-based strategy (TBS)TacticalScience fiction4X (explore, expand, exploit, and exterminate)