BlazBlue: Chrono Phantasma Extend cover art

games like

BlazBlue: Chrono Phantasma Extend

BlazBlue: Chrono Phantasma Extend leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS8 /10VARIANCE0 /10OPTIMIZATION5 /10

Like BlazBlue: Chrono Phantasma Extend, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

9 games like BlazBlue: Chrono Phantasma Extend

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Street Fighter II' Turbo cover art
Street Fighter II' TurboCompetitive PvP · fighting game

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (0 vs 1) - No RNG; transparent match flow

full comparison →
Street Fighter II: The World Warrior cover art
Street Fighter II: The World WarriorCompetitive PvP · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Frame-precise inputs and combo timing define every matchup

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Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (0 vs 1) - Weapon spawns add minor randomness.

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Tekken 6 cover art
Tekken 6Competitive PvP · 3D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Bound combos and movement push a high physical ceiling

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (0 vs 1) - No RNG; ring position is full information

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (0 vs 1) - Open information; nothing hidden between rounds

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Marvel vs. Capcom: Clash of Super Heroes cover art
Marvel vs. Capcom: Clash of Super HeroesCompetitive PvP · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (8 vs 7) - Baiting a human's assist call or super is the duel

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The King of Fighters '98 cover art
The King of Fighters '98Competitive PvP · fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (0 vs 1) - Near-fully visible game state

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Game details

Released
2014
Developer
Arc System Works
Platforms
Arcade, PS3, PS4, PC, Vita, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
85/100
IGDB users
90/100
FightingArcadeActionScience fiction