
games like
Civilization V
Civilization V leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Simulator, Strategy, Turn-based strategy (TBS) - then ranked by cheat-test profile.
12 games like Civilization V
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Influence system uses scripted dialogue triggers, no adaptive opponent
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Both lean on execution about the same (2 vs 2). Biggest difference: optimization (9 vs 10) - Lone Wolf builds and damage-type stacking define solved optimal strategies
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Both lean on reads about the same (2 vs 2). Biggest difference: execution (2 vs 1) - No reflex demands; turn-based card play.
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All AI opponents use fixed scripted behaviour trees
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Enemies follow simple aggro patterns on fixed maps
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - PvE only with scripted enemy behaviour throughout
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - AI follows scripted attack priorities, not player modeling
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All enemy factions use scripted behaviour with no player adaptation
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Scripted enemy routines offer nothing to read or predict adaptively
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Corporate guards patrol on scripted timers; no adaptive opponent
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - All tribal and Enclave enemies run fixed scripted combat routines
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Both lean on execution about the same (2 vs 2). Biggest difference: reads (2 vs 1) - Enemies run scripted behaviour patterns, never modelling your tactics
full comparison →Game details
- Released
- 2010
- Developer
- Firaxis Games
- Franchise
- Sid Meier
- Platforms
- Linux, PC, Mac
- Modes
- Single player, Multiplayer
- IGDB critics
- 87/100
- IGDB users
- 85/100