Datura cover art

games like

Datura

Datura leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure - then ranked by cheat-test profile.

EXECUTION2 /10READS1 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like Datura

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Last Guardian cover art
The Last GuardianSystems & Chaos · puzzle adventure

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - Trico is willful but not modeling you adversarially

full comparison →
Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on variance about the same (3 vs 3). Biggest difference: execution (2 vs 1) - Walking and clue-clicking; demon stealth is trivial

full comparison →
Silent Hill 2 cover art
Silent Hill 2Light / Casual · psychological horror

Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 3) - clunky combat with modest execution demand

full comparison →
The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror drama

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - No adaptive opponent; horrors are scripted.

full comparison →
Among the Sleep cover art
Among the SleepPracticed Mastery · horror adventure

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - The pursuing monster follows scripted triggers

full comparison →
Yume Nikki cover art
Yume NikkiSystems & Chaos · surreal exploration

Both lean on variance about the same (3 vs 3). Biggest difference: execution (2 vs 1) - Just walking, no challenge on inputs

full comparison →
Neighbours from Hell 2: On Vacation cover art
Neighbours from Hell 2: On VacationPure Optimization · stealth puzzle

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 2) - some randomness in reaction timing

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Deliver Us the Moon cover art
Deliver Us the MoonSystems & Chaos · sci-fi puzzle adventure

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - No opponent exists on the abandoned moon

full comparison →
Visage cover art
VisageLight / Casual · survival horror

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - Ghosts follow scripted triggers.

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The Red Strings Club cover art
The Red Strings ClubSystems & Chaos · narrative adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 1) - Light bartending and pottery minigames

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Superbrothers: Sword & Sworcery EP cover art
Superbrothers: Sword & Sworcery EPPracticed Mastery · atmospheric adventure

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - No opponent - a mood piece, not a contest

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Poppy Playtime cover art
Poppy PlaytimePracticed Mastery · horror puzzle adventure

Both lean on variance about the same (3 vs 3). Biggest difference: execution (2 vs 3) - GrabPack puzzles and chase sequences ask light dexterity

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Game details

Released
2012
Developer
Plastic
Platforms
PS3
Modes
Single player
IGDB critics
65/100
IGDB users
61/100
Adventure