Deep Rock Galactic: Survivor cover art

games like

Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE6 /10OPTIMIZATION8 /10

12 games like Deep Rock Galactic: Survivor

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Rifle aim and wolf struggles need minimal twitch

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Brotato cover art
BrotatoSystems & Chaos · survivors-like

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Auto-aim shooting with movement dodging only.

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Borderlands 2 cover art
Borderlands 2Systems & Chaos · looter shooter RPG

Both lean on variance about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Aim matters but generous hit feel

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Resident Evil 2 cover art
Resident Evil 2Pure Optimization · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: variance (6 vs 4) - First-run item and enemy placement is hidden information

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Warframe cover art
WarframePure Optimization · looter shooter

Both lean on optimization about the same (8 vs 8). Biggest difference: execution (3 vs 5) - Movement and combo timing matter in endgame Steel Path content

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Risk of Rain 2 cover art
Risk of Rain 2Pure Optimization · third-person roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 5) - Aim and movement matter under escalating swarm pressure.

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Dino Crisis cover art
Dino CrisisPure Optimization · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: variance (6 vs 4) - Ambush placements and item locations are unknown first time

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Once Human cover art
Once HumanPracticed Mastery · open-world survival shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 5) - Third-person shooting and dodge rolls require real aim and timing

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Amnesia: The Bunker cover art
Amnesia: The BunkerSystems & Chaos · immersive horror survival

Both lean on variance about the same (6 vs 6). Biggest difference: optimization (8 vs 6) - Resource planning, generator timing and noise management are learnable systems

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Diablo IV cover art
Diablo IVSystems & Chaos · loot-grind ARPGcross-genre

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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Kenshi cover art
KenshiSystems & Chaos · open-world survival RPGcross-genre

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

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XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tacticscross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: reads (0 vs 1) - Aliens follow scripted AI, never model your specific habits

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Game details

Released
2025
Developer
Funday Games
Platforms
Series X|S, Android, PC, iOS
Modes
Single player
IGDB critics
90/100
IGDB users
72/100
ShooterActionScience fictionSurvival