Déjà Vu: A Nightmare Comes True!! cover art

games like

Déjà Vu: A Nightmare Comes True!!

Déjà Vu: A Nightmare Comes True!! leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10

12 games like Déjà Vu: A Nightmare Comes True!!

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Her Story cover art
Her StorySystems & Chaos · FMV detective

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - Subject is recorded, not adaptive.

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999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Hidden story branches and twists drive first playthroughs

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The Curse of Monkey Island cover art
The Curse of Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - puzzle solutions unknown on first play, then fixed

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The Secret of Monkey Island: Special Edition cover art
The Secret of Monkey Island: Special EditionPure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Puzzle solutions are hidden information until discovered

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Zero Escape: Virtue's Last Reward cover art
Zero Escape: Virtue's Last RewardPure Optimization · mystery escape room

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden partner allegiances and chromatic door codes obscure paths

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Persona 3 Portable cover art
Persona 3 PortablePure Optimization · JRPG social sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu-driven combat needs no physical skill

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Botanicula cover art
BotaniculaPure Optimization · exploratory adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Playful hidden interactions reward experimentation over deduction

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The Testament of Sherlock Holmes cover art
The Testament of Sherlock HolmesPure Optimization · detective adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Clues are hidden information until uncovered

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The Dig cover art
The DigPure Optimization · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Alien machinery's purpose is hidden until experimented with.

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Microsoft Minesweeper
Microsoft MinesweeperSystems & Chaos · logic puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Click speed only matters for leaderboard times

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The Room Three cover art
The Room ThreePure Optimization · puzzle box game

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden mechanisms are unknown until inspected, then fixed

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Samorost 2 cover art
Samorost 2Pure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Surreal puzzle logic is hidden until experimented with

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Game details

Released
1985
Developer
ICOM Simulations
Platforms
Apple IIGS, PC-9800 Series, PC-8800 Series, C64, Atari-ST, PC, Mac, DOS, Amiga, famicom, NES
Modes
Single player
IGDB users
78/100
Point-and-clickPuzzleAdventureThrillerMystery