
games like
Déjà Vu: A Nightmare Comes True!!
Déjà Vu: A Nightmare Comes True!! leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Point-and-click - then ranked by cheat-test profile.
12 games like Déjà Vu: A Nightmare Comes True!!
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - Subject is recorded, not adaptive.
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Hidden story branches and twists drive first playthroughs
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - puzzle solutions unknown on first play, then fixed
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Puzzle solutions are hidden information until discovered
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden partner allegiances and chromatic door codes obscure paths
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu-driven combat needs no physical skill
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Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Playful hidden interactions reward experimentation over deduction
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Clues are hidden information until uncovered
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Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Alien machinery's purpose is hidden until experimented with.
full comparison →Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Click speed only matters for leaderboard times
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Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden mechanisms are unknown until inspected, then fixed
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Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Surreal puzzle logic is hidden until experimented with
full comparison →Game details
- Released
- 1985
- Developer
- ICOM Simulations
- Platforms
- Apple IIGS, PC-9800 Series, PC-8800 Series, C64, Atari-ST, PC, Mac, DOS, Amiga, famicom, NES
- Modes
- Single player
- IGDB users
- 78/100