Desktop Dungeons cover art

games like

Desktop Dungeons

Desktop Dungeons leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION9 /10

12 games like Desktop Dungeons

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPG

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Diablo II cover art
Diablo IIPure Optimization · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Positioning and potion reflexes, little else physical

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Fallout 2 cover art
Fallout 2Pure Optimization · isometric RPG

Both lean on variance about the same (5 vs 5). Biggest difference: execution (1 vs 2) - Turn-based AP system makes twitch entirely irrelevant

full comparison →
Vampire Survivors cover art
Vampire SurvivorsPure Optimization · survivor-like autoshooter

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Level-up offerings and pickup drops are randomized.

full comparison →
Baldur's Gate cover art
Baldur's GatePure Optimization · classic CRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Pause-and-play needs minimal dexterity.

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Persona 4 cover art
Persona 4Pure Optimization · social sim JRPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Randomized dungeon floors and fusion rolls

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Torchlight cover art
TorchlightPure Optimization · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Click-to-kill combat with minimal mechanical demand

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Honkai: Star Rail cover art
Honkai: Star RailPure Optimization · turn-based RPG

Both lean on variance about the same (5 vs 5). Biggest difference: execution (1 vs 2) - Turn-based; physical input precision is essentially irrelevant

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Sid Meier's Civilization III cover art
Sid Meier's Civilization IIIPure Optimization · 4X strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - No dexterity in a turn-based interface

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Divinity: Original Sin - Enhanced Edition cover art
Divinity: Original Sin - Enhanced EditionPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 1) - co-op has light unpredictability, mostly solo

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Persona 3 FES cover art
Persona 3 FESPure Optimization · JRPG social sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Tartarus floors, shuffle cards and fusion outcomes are randomised

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Game details

Released
2013
Developer
QCF Design
Platforms
Linux, Android, PC, iOS, Mac
Modes
Single player
IGDB critics
86/100
IGDB users
74/100
PuzzleRole-playing (RPG)Turn-based strategy (TBS)AdventureIndie