Duke Nukem 64 cover art

games like

Duke Nukem 64

Duke Nukem 64 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

12 games like Duke Nukem 64

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Max Payne 3 cover art
Max Payne 3Practiced Mastery · cinematic third-person shooter

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Shadow Warrior cover art
Shadow WarriorPracticed Mastery · classic FPS

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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DOOM (2016) cover art
DOOM (2016)Pure Mechanics · arena FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Aim, movement, glory-kill timing all peak.

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The Last of Us Part II cover art
The Last of Us Part IIPracticed Mastery · survival action adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Faster, more demanding combat and dodge timing

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Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Dual-wield shooting and movement demand inputs.

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Dead Space (2008) cover art
Dead Space (2008)Practiced Mastery · survival horror shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Store stock is deterministic; minor drop variance on kills

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Dying Light cover art
Dying LightPracticed Mastery · parkour survival

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parkour traversal and melee timing demanding.

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Crysis cover art
CrysisPracticed Mastery · sandbox FPS

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - gunplay and suit-mode switching mid-fight

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Resident Evil 6 cover art
Resident Evil 6Practiced Mastery · action horror shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Deep melee-and-gunplay movement system rewards mechanics

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Far Cry cover art
Far CryPracticed Mastery · open-world FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - AI flanks but follows mappable behaviour

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Bulletstorm cover art
BulletstormPracticed Mastery · arcade shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Arenas and spawns are fixed and learnable

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Call of Juarez: Gunslinger cover art
Call of Juarez: GunslingerPracticed Mastery · arcade western shooter

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Enemies are scripted gallery targets

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Game details

Released
1997
Developer
3D Realms
Franchise
Duke Nukem
Platforms
N64
Modes
Single player, Multiplayer, Split screen
IGDB users
70/100
ShooterActionScience fiction