Eat Lead: The Return of Matt Hazard cover art

games like

Eat Lead: The Return of Matt Hazard

Eat Lead: The Return of Matt Hazard leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10

12 games like Eat Lead: The Return of Matt Hazard

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Uncharted 4: A Thief's End cover art
Uncharted 4: A Thief's EndPracticed Mastery · cinematic action

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Scripted enemy AI throughout.

full comparison →
Sleeping Dogs cover art
Sleeping DogsPracticed Mastery · open-world crime

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - upgrade paths and mission routes solvable

full comparison →
Half-Life 2: Lost Coast cover art
Half-Life 2: Lost CoastPracticed Mastery · FPS tech demo

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - A short stretch of standard Half-Life 2 gunplay

full comparison →
Hellblade: Senua's Sacrifice cover art
Hellblade: Senua's SacrificePracticed Mastery · cinematic actioncross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - Few build systems.

full comparison →
Star Wars: The Force Unleashed II cover art
Star Wars: The Force Unleashed IIPure Mechanics · action hack-and-slashcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Combo timing and dodges carry the spectacle combat

full comparison →
Never Alone: Kisima Ingitchuna cover art
Never Alone: Kisima IngitchunaPracticed Mastery · puzzle platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - platforming timing with companion required

full comparison →
Senua's Saga: Hellblade II cover art
Senua's Saga: Hellblade IIPracticed Mastery · cinematic actioncross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - Linear progression, few systems.

full comparison →
Disney's DuckTales cover art
Disney's DuckTalesPure Mechanics · platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - precise cane-bounce platforming required

full comparison →
Disney's Tarzan cover art
Disney's TarzanPracticed Mastery · licensed platformercross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - Memorising level layouts and letter locations completes it

full comparison →
DuckTales: Remastered cover art
DuckTales: RemasteredPure Mechanics · platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - precise cane-bounce platforming required

full comparison →
Crash of the Titans cover art
Crash of the TitansPracticed Mastery · action platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Combo brawling and titan-jacking need light timing

full comparison →
Sayonara Wild Hearts cover art
Sayonara Wild HeartsPracticed Mastery · rhythm actioncross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (2 vs 3) - Gold-rank score chasing rewards route learning

full comparison →

Game details

Released
2009
Developer
Vicious Cycle Software
Platforms
PS3, X360
Modes
Single player
IGDB critics
46/100
IGDB users
57/100
ShooterActionFantasyHistoricalComedy