Fracture cover art

games like

Fracture

Fracture leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS3 /10VARIANCE1 /10OPTIMIZATION4 /10

12 games like Fracture

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

James Bond 007: Nightfire cover art
James Bond 007: NightfirePracticed Mastery · licensed FPS

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Command & Conquer: Renegade cover art
Command & Conquer: RenegadePracticed Mastery · FPS strategy hybrid

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (6 vs 7) - classic FPS aim, leaning, and sniping

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Call of Duty 3 cover art
Call of Duty 3Pure Mechanics · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Scripted setpieces and spawn flow add minor unknowns

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Medal of Honor (2010) cover art
Medal of Honor (2010)Practiced Mastery · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Scripted campaign, modest MP randomness

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F.E.A.R. 3 cover art
F.E.A.R. 3Practiced Mastery · horror FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Squad AI flanks convincingly but follows mappable routines

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Aliens vs. Predator cover art
Aliens vs. PredatorPracticed Mastery · asymmetric horror shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - human opponents in multiplayer modes

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 4) - Human opponents flank and juke in class-based skirmishes

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Resistance: Fall of Man cover art
Resistance: Fall of ManPracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Campaign unknowns on first pass.

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Killzone cover art
KillzonePracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Campaign Helghast follow scripts; servers are long dead

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Lost Planet: Extreme Condition cover art
Lost Planet: Extreme ConditionPracticed Mastery · third-person shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Multiplayer modes add some mind games

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Tom Clancy's Ghost Recon: Future Soldier cover art
Tom Clancy's Ghost Recon: Future SoldierPracticed Mastery · tactical shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Gunsmith loadouts and approach planning are the tactical layer

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Game details

Released
2008
Developer
Day 1 Studios
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
67/100
IGDB users
65/100
ShooterActionScience fiction