Furi cover art

games like

Furi

Furi leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION9 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Furi, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Furi

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Rhythm-timed combos demand precise inputs.

full comparison →
Castlevania III: Dracula's Curse cover art
Castlevania III: Dracula's CursePure Mechanics · action platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Scripted enemies and bosses only

full comparison →
Stellar Blade cover art
Stellar BladePracticed Mastery · character action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Parry and perfect-dodge timing windows define the ceiling

full comparison →
Comix Zone cover art
Comix ZonePure Mechanics · comic beat 'em up

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Brutal one-life brawling demands clean play

full comparison →
Nine Sols cover art
Nine SolsPure Mechanics · action metroidvania

Both lean on execution about the same (9 vs 9). Biggest difference: optimization (5 vs 6) - Moveset study, talismans, and route knowledge

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F-Zero GX cover art
F-Zero GXPure Mechanics · futuristic racercross-genre

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Hollow Knight cover art
Hollow KnightPracticed Mastery · precision metroidvaniacross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Precise platforming and pogo timing dominate hard content.

full comparison →
DOOM (2016) cover art
DOOM (2016)Pure Mechanics · arena FPScross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Aim, movement, glory-kill timing all peak.

full comparison →
Super Mario Odyssey cover art
Super Mario OdysseyPure Mechanics · 3D platformercross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Precise platforming and capture-move tech ceiling.

full comparison →
Cuphead cover art
CupheadPure Mechanics · boss-rush platformercross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: reads (1 vs 0) - Bosses cycle scripted phases; no adaptation to player.

full comparison →
Crash Bandicoot cover art
Crash BandicootPure Mechanics · 3D platformercross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Tight jumps on narrow paths punish slop

full comparison →
Ori and the Will of the Wisps cover art
Ori and the Will of the WispsPure Mechanics · action metroidvaniacross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (9 vs 8) - Combat plus escape chases demand tight inputs

full comparison →

Game details

Released
2016
Developer
The Game Bakers
Platforms
PS4, PC, PS5, XONE, Switch
Modes
Single player
IGDB critics
79/100
IGDB users
78/100
ShooterHack and slash/Beat 'em upAdventureIndieActionScience fiction