Grid 2 cover art

games like

Grid 2

Grid 2 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Simulator, Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS2 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Grid 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Grid 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Race Driver: Grid cover art
Race Driver: GridPracticed Mastery · circuit racing

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Need for Speed III: Hot Pursuit cover art
Need for Speed III: Hot PursuitPracticed Mastery · arcade racing

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Cops and rivals run scripted rubber-band behaviour

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Burnout 3: Takedown cover art
Burnout 3: TakedownPure Mechanics · arcade combat racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 8) - High-speed control and takedown timing are everything

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Forza Horizon 3 cover art
Forza Horizon 3Practiced Mastery · open-world racer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Minor traffic and event variation

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Streets of Rage 4 cover art
Streets of Rage 4Practiced Mastery · co-op beat-em-up

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Enemy arrangement is largely fixed; minimal RNG

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The Crew cover art
The CrewPracticed Mastery · open-world racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - car control across long cross-country races

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TMNT: Shredder's Revenge cover art
TMNT: Shredder's RevengePracticed Mastery · co-op beat-em-up

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Tight combo windows, taunt timing, and boss parries demand execution

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Foot Soldiers run fixed scripts.

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F-Zero X cover art
F-Zero XPure Mechanics · futuristic racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Sixty-frame control of thirty machines at top speed

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Burnout Revenge cover art
Burnout RevengePure Mechanics · arcade combat racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 8) - Speed, traffic-checking, and takedowns demand sharp control

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Need for Speed Unbound cover art
Need for Speed UnboundPracticed Mastery · arcade racing

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Arcade drift and grip handling

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Game details

Released
2013
Developer
Codemasters Southam
Platforms
PS3, PC, Mac, X360
Modes
Single player, Multiplayer
IGDB critics
81/100
IGDB users
73/100
RacingSimulatorSportArcadeNon-fiction