Guacamelee!: Gold Edition cover art

games like

Guacamelee!: Gold Edition

Guacamelee!: Gold Edition leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE0 /10OPTIMIZATION5 /10

Like Guacamelee!: Gold Edition, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Guacamelee!: Gold Edition

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Encounters are essentially deterministic

full comparison →
Super Mario 64 cover art
Super Mario 64Practiced Mastery · 3D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Star locations and level layouts are fixed once seen

full comparison →
Crash Bandicoot cover art
Crash BandicootPure Mechanics · 3D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Tight jumps on narrow paths punish slop

full comparison →
Rayman Legends cover art
Rayman LegendsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Fixed levels

full comparison →
DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Limbo levels are authored spectacle, not random

full comparison →
Donkey Kong Country 2: Diddy's Kong Quest cover art
Donkey Kong Country 2: Diddy's Kong QuestPracticed Mastery · side-scrolling platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Secret Lost World entrances hidden until found

full comparison →
Rayman Origins cover art
Rayman OriginsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Deterministic levels

full comparison →
Jak and Daxter: The Precursor Legacy cover art
Jak and Daxter: The Precursor LegacyPracticed Mastery · 3D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Precise jumping and combo movement

full comparison →
Mirror's Edge Catalyst cover art
Mirror's Edge CatalystPracticed Mastery · open-world parkour

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Open world is static once explored

full comparison →
Sonic the Hedgehog 3 cover art
Sonic the Hedgehog 3Practiced Mastery · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (0 vs 1) - Levels never change between runs

full comparison →
Marvel's Spider-Man Remastered cover art
Marvel's Spider-Man RemasteredPracticed Mastery · superhero action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combat combos and traversal need precision

full comparison →
Sonic Generations cover art
Sonic GenerationsPracticed Mastery · speed platformer

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (5 vs 6) - S-ranks come from memorising optimal routes and shortcuts

full comparison →

Game details

Released
2013
Developer
Drinkbox Studios
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer, Co-operative
IGDB critics
94/100
IGDB users
90/100
PlatformHack and slash/Beat 'em upAdventureIndieActionFantasyComedy