
games like
Ilomilo
Ilomilo leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Platform - then ranked by cheat-test profile.
12 games like Ilomilo
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Rotation and platforming needs light precision only
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Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 9) - Deducing the non-Euclidean spatial logic and gun mechanics governing each room
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Light platforming; precision rarely gates progress
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Placing photo layers needs light spatial precision
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 3) - Portal placement requires some precision but timing is lenient.
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Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Minor drop randomness
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Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 6) - Finding objects that satisfy puzzle constraints is creative problem-solving
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 3) - Gentle navigation, no jumping, light timing
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 2) - Hidden solutions surprise only once
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Jump timing matters occasionally, lightly
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (0 vs 2) - Hidden glyph meanings require exploration to uncover
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Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 6) - Geometry manipulation puzzles with intended solutions
full comparison →Game details
- Released
- 2010
- Developer
- SouthEnd Interactive
- Platforms
- Win Phone, X360
- Modes
- Single player, Co-operative
- IGDB critics
- 83/100
- IGDB users
- 81/100