In Other Waters cover art

games like

In Other Waters

In Other Waters leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

12 games like In Other Waters

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Sims cover art
The SimsPure Optimization · life simulation

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Clicking menus has no physical ceiling

full comparison →
Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Trivial inputs.

full comparison →
Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 4) - Incident spawns and lunchbox loot rolls

full comparison →
Orwell: Keeping an Eye on You cover art
Orwell: Keeping an Eye on YouSystems & Chaos · surveillance narrative sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 4) - Truth is hidden until you uncover contradicting datachunks

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Black & White cover art
Black & WhitePure Optimization · god game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Gesture-cast miracles; minimal dexterity stakes

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The Secret of Monkey Island: Special Edition cover art
The Secret of Monkey Island: Special EditionPure Optimization · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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The Dig cover art
The DigPure Optimization · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Rewind mechanic removes virtually any failure state

full comparison →
Danganronpa: Trigger Happy Havoc cover art
Danganronpa: Trigger Happy HavocPure Optimization · murder mystery VNcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Class trial rhythm sections add minor timing layer

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The Curse of Monkey Island cover art
The Curse of Monkey IslandPure Optimization · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (6 vs 7) - inventory logic puzzles are fully solvable

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999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novelcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 4) - Hidden story branches and twists drive first playthroughs

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Gorogoa cover art
GorogoaPure Optimization · panel puzzle gamecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Solutions unknown on first encounter only

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Game details

Released
2020
Developer
Jump Over the Age
Platforms
PC, Mac, Switch
Modes
Single player
IGDB critics
71/100
IGDB users
69/100
PuzzleSimulatorAdventureIndieScience fictionMystery