Lamplight City cover art

games like

Lamplight City

Lamplight City leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

12 games like Lamplight City

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Action sequences use basic QTE with low penalty for failure

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Danganronpa: Trigger Happy Havoc cover art
Danganronpa: Trigger Happy HavocPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Hidden killer identities and evidence drive trial uncertainty

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The Secret of Monkey Island: Special Edition cover art
The Secret of Monkey Island: Special EditionPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Pointing and clicking has no physical ceiling

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The Cat Lady cover art
The Cat LadyPure Optimization · psychological horror adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Mild unknowns in puzzle solutions on a blind playthrough

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Escape from Monkey Island cover art
Escape from Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Puzzle solutions hidden until discovered

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Botanicula cover art
BotaniculaPure Optimization · exploratory adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (5 vs 6) - Most solutions are found through joyful trial-and-error rather than logic chains

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Fran Bow cover art
Fran BowPure Optimization · horror point-and-click

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Hidden story layers until discovered

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The Dig cover art
The DigPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Point-and-click; no reflex demands.

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Click-driven; no manual skill ceiling.

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Samorost 2 cover art
Samorost 2Pure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (5 vs 6) - Each screen is a small solvable interaction puzzle

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Tales of Monkey Island cover art
Tales of Monkey IslandPure Optimization · comedy adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Click-driven; no physical demands.

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Game details

Released
2018
Developer
Grundislav Games
Platforms
Linux, PC, Mac, Switch
Modes
Single player
IGDB critics
80/100
IGDB users
81/100
Point-and-clickPuzzleAdventureIndieThrillerMystery