Millipede cover art

games like

Millipede

Millipede leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10

Like Millipede, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Millipede

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions

full comparison →
Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 4) - Procedural wells and shop offers vary runs

full comparison →
Ape Out cover art
Ape OutPure Mechanics · rhythmic beat-em-up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Split-second grabs and throws under fire

full comparison →
Fruit Ninja cover art
Fruit NinjaPure Mechanics · gesture arcade game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Swipe accuracy and combo timing

full comparison →
WarioWare, Inc.: Mega Microgame$! cover art
WarioWare, Inc.: Mega Microgame$!Pure Mechanics · microgame collection

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 4) - Random microgame order forces instant recognition each round

full comparison →
WarioWare: Smooth Moves cover art
WarioWare: Smooth MovesPure Mechanics · microgame collection

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Instant motion-pose changes and gesture accuracy under pressure

full comparison →
Serious Sam: The First Encounter cover art
Serious Sam: The First EncounterPure Mechanics · arena wave shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Enemy placement is consistent across runs; no hidden information

full comparison →
Super Mario Maker cover art
Super Mario MakerPure Mechanics · platformer level creatorcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 4) - Mastering tool tech and level conventions is learnable

full comparison →
Colin McRae: Dirt 2 cover art
Colin McRae: Dirt 2Pure Mechanics · rally racingcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - weather and surface conditions vary

full comparison →
Tetris Effect cover art
Tetris EffectPure Mechanics · falling-block puzzlecross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Randomised bag is bounded and quickly mappable

full comparison →
Hudson's Adventure Island cover art
Hudson's Adventure IslandPure Mechanics · platformercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - fruit/egg drops randomized

full comparison →
Metal Slug 5 cover art
Metal Slug 5Pure Mechanics · run-and-gun shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - precise dodge/shoot run-and-gun demands

full comparison →

Game details

Released
1982
Developer
Atari
Franchise
Centipede
Platforms
Arcade, Atari8bit, browser, Atari-ST, PC
Modes
Single player, Multiplayer
IGDB critics
50/100
IGDB users
66/100
ShooterArcadeAction