Moirai cover art

games like

Moirai

Moirai leans Variance (Pure Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure, Indie - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE4 /10OPTIMIZATION1 /10

12 games like Moirai

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Walking Dead cover art
The Walking DeadLight / Casual · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Branch outcomes are hidden on a first playthrough only

full comparison →
The Stanley Parable cover art
The Stanley ParableLight / Casual · narrative exploration

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Endings are hidden information until you wander into them

full comparison →
Tales from the Borderlands cover art
Tales from the BorderlandsLight / Casual · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Story branches are unknown until chosen

full comparison →
Life is Strange: Before the Storm cover art
Life is Strange: Before the StormLight / Casual · narrative adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Choice outcomes hidden on first playthrough

full comparison →
Batman: The Telltale Series cover art
Batman: The Telltale SeriesLight / Casual · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Story branches are hidden information once through

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Goat Simulator cover art
Goat SimulatorLight / Casual · physics sandbox

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Ragdoll chaos is unpredictable but stakes-free

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Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Outcomes hidden on first playthrough

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MiSide cover art
MiSideLight / Casual · narrative horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (1 vs 3) - Linear narrative with simple puzzles to step through

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Little Misfortune cover art
Little MisfortuneLight / Casual · narrative adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Choice outcomes hidden on first play

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The Song of Saya cover art
The Song of SayaLight / Casual · horror visual novelcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 2) - A few branch choices hide unseen endings

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Erica cover art
EricaLight / Casual · FMV interactive moviecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (1 vs 3) - Mapping choice branches across replays

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Marbles on Stream cover art
Marbles on StreamPure Chaos · marble racing simulatorcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 6) - Physics RNG decides the entire race outcome

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Game details

Released
2013
Developer
Chris Johnson
Platforms
Linux, PC, Mac
Modes
Single player, Multiplayer
IGDB users
70/100
AdventureIndieHorrorDrama