Monkey Island 2: LeChuck's Revenge cover art

games like

Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION8 /10

12 games like Monkey Island 2: LeChuck's Revenge

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Sam & Max: Hit the Road cover art
Sam & Max: Hit the RoadPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
The Room Two cover art
The Room TwoPure Optimization · puzzle box game

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (2 vs 1) - Deterministic world state across three time periods

full comparison →
Machinarium cover art
MachinariumPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - A handful of mini-games require basic timing and clicking precision

full comparison →
Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (2 vs 1) - Linear journey with virtually no hidden-information surprises

full comparison →
Twelve Minutes cover art
Twelve MinutesPure Optimization · time-loop thriller

Both lean on execution about the same (1 vs 1). Biggest difference: variance (2 vs 3) - Hidden knowledge about the loop's logic creates investigative uncertainty

full comparison →
Danganronpa V3: Killing Harmony cover art
Danganronpa V3: Killing HarmonyPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 7) - Mastering all trial minigames and argument logic is the optimisable path

full comparison →
Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (2 vs 1) - Deterministic puzzle world with fixed solutions

full comparison →

Game details

Released
1991
Developer
LucasArts
Franchise
Monkey Island
Platforms
Mac, DOS, Amiga
Modes
Single player
IGDB users
88/100
Point-and-clickPuzzleAdventureActionHistoricalComedy