Monkey Island 2 Special Edition: LeChuck's Revenge cover art

games like

Monkey Island 2 Special Edition: LeChuck's Revenge

Monkey Island 2 Special Edition: LeChuck's Revenge leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE0 /10OPTIMIZATION8 /10

12 games like Monkey Island 2 Special Edition: LeChuck's Revenge

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Point-and-click with no timing elements

full comparison →
The Longest Journey cover art
The Longest JourneyPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Pure point-and-click with no time pressure

full comparison →
Thimbleweed Park cover art
Thimbleweed ParkPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Classic SCUMM-style interface with no twitch elements

full comparison →
Chaos on Deponia cover art
Chaos on DeponiaPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Same interface as original; zero reflex component

full comparison →
Professor Layton and the Diabolical Box cover art
Professor Layton and the Diabolical BoxPure Optimization · puzzle adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Puzzles are fixed; only their first encounter surprises

full comparison →
Riven: The Sequel to Myst cover art
Riven: The Sequel to MystPure Optimization · puzzle adventure

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (8 vs 9) - pure logic-puzzle solving, walkthrough-solvable

full comparison →
Broken Sword: The Sleeping Dragon cover art
Broken Sword: The Sleeping DragonPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - light action segments, mostly puzzle-paced

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Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Some item locations are initially hidden but deterministic

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Some hidden items require exploration but solutions are invariant

full comparison →
Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - SCUMM interface eliminates any timing or motor demand

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - Solutions hidden until reasoned out

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - A few timed sequences add minor uncertainty but nothing critical

full comparison →

Game details

Released
2010
Developer
LucasArts
Platforms
PS3, PC, iOS, X360
Modes
Single player
IGDB critics
86/100
IGDB users
85/100
Point-and-clickPuzzleAdventureActionFantasyHistoricalComedy