Mr. Nutz cover art

games like

Mr. Nutz

Mr. Nutz leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE0 /10OPTIMIZATION3 /10

Like Mr. Nutz, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Mr. Nutz

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario Galaxy cover art
Super Mario GalaxyPracticed Mastery · 3D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Galaxies are scripted; surprises evaporate after one visit

full comparison →
Psychonauts cover art
PsychonautsPracticed Mastery · platform adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Level layouts are fixed and quickly known

full comparison →
Spider-Man cover art
Spider-ManPracticed Mastery · action-adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Level events are scripted and quickly known

full comparison →
Disney's DuckTales cover art
Disney's DuckTalesPure Mechanics · platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - minimal randomness

full comparison →
Disney's Hercules Action Game cover art
Disney's Hercules Action GamePracticed Mastery · licensed platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Level layouts are fixed once played

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A Story About My Uncle cover art
A Story About My UnclePracticed Mastery · first-person platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Course layouts are fixed and visible

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Uncharted: Drake's Fortune Remastered cover art
Uncharted: Drake's Fortune RemasteredPracticed Mastery · action-adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - minor enemy spawn variance

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Disney's Tarzan cover art
Disney's TarzanPracticed Mastery · licensed platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Jump timing and projectile tossing carry the platforming

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DuckTales: Remastered cover art
DuckTales: RemasteredPure Mechanics · platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - minimal randomness

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Crash Twinsanity cover art
Crash TwinsanityPracticed Mastery · 3D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Fixed levels; only glitches surprise

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Teenage Mutant Ninja Turtles II: The Arcade Game cover art
Teenage Mutant Ninja Turtles II: The Arcade GamePracticed Mastery · beat 'em up

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Spawns are fixed and memorisable

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MDK cover art
MDKPracticed Mastery · third-person shooter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Levels are authored with nothing random

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Game details

Released
1999
Developer
Planet Interactive
Platforms
GBC
Modes
Single player
Platform