Ninja Gaiden 3: Razor's Edge cover art

games like

Ninja Gaiden 3: Razor's Edge

Ninja Gaiden 3: Razor's Edge leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Ninja Gaiden 3: Razor's Edge, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Ninja Gaiden 3: Razor's Edge

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Loot drops and chip rolls add minor randomness to builds

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God of War III cover art
God of War IIIPure Mechanics · hack and slash

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Combo execution and QTE timing carry combat.

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Metal Gear Rising: Revengeance cover art
Metal Gear Rising: RevengeancePracticed Mastery · character action game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - bosses telegraph fixed patterns

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Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Quick dash-slash combat with tight windows

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Streets of Rage cover art
Streets of RagePracticed Mastery · beat 'em up

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Spacing, crowd control and throw timing carry every stage

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Furi cover art
FuriPure Mechanics · boss rush action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Parry timing, bullet dodging, and duel precision

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Guacamelee! cover art
Guacamelee!Practiced Mastery · metroidvania brawler

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Combo brawling and dimension-swap platforming challenges

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Super Castlevania IV cover art
Super Castlevania IVPracticed Mastery · action platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Eight-way whip control and stair commitment test precision

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Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (5 vs 6) - Combo routes and chip builds reward optimization.

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Throw timing, positioning, and boss dodges are the whole test.

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Darksiders III cover art
Darksiders IIIPracticed Mastery · souls-like action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Souls-style dodge timing with punishing windows carries fights

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Stellar Blade cover art
Stellar BladePracticed Mastery · character action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (5 vs 6) - Exospine builds, gear and moveset study reward preparation

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Game details

Released
2012
Developer
Team NINJA
Franchise
Ninja Gaiden
Platforms
PS3, PS4, PC, WiiU, X360, XONE, Switch
Modes
Single player, Co-operative
IGDB critics
70/100
IGDB users
71/100
Hack and slash/Beat 'em upAdventureActionStealth