Out There Somewhere cover art

games like

Out There Somewhere

Out There Somewhere leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE0 /10OPTIMIZATION7 /10

Like Out There Somewhere, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Out There Somewhere

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Metroid cover art
Super MetroidPracticed Mastery · metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs

full comparison →
Super Mario World 2: Yoshi's Island cover art
Super Mario World 2: Yoshi's IslandPracticed Mastery · 2D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Collectibles hidden only until found

full comparison →
Oddworld: Abe's Oddysee cover art
Oddworld: Abe's OddyseePracticed Mastery · cinematic puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Precise platforming and stealth timing kill instantly

full comparison →
Sonic Generations cover art
Sonic GenerationsPracticed Mastery · speed platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Holding speed through precise jumps and boosts is the test

full comparison →
Donkey Kong 64 cover art
Donkey Kong 64Practiced Mastery · 3D collectathon platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Moderate platforming and minigame dexterity

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Axiom Verge cover art
Axiom VergePracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - World fixed and explorable.

full comparison →
Metroid: Samus Returns cover art
Metroid: Samus ReturnsPracticed Mastery · metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Fixed map and encounters.

full comparison →
Mega Man 5 cover art
Mega Man 5Practiced Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Precise jumps and buster timing through gauntlet stages

full comparison →
Metroid Prime Remastered cover art
Metroid Prime RemasteredPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - minor drop/damage variance

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Ratchet & Clank: Into the Nexus cover art
Ratchet & Clank: Into the NexusPracticed Mastery · action platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Fixed level layouts, minimal hidden information

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God of War (2005) cover art
God of War (2005)Practiced Mastery · character actioncross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Authored set pieces; nothing meaningful is hidden

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Darksiders cover art
DarksidersPracticed Mastery · action adventurecross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - world and bosses are fixed

full comparison →

Game details

Released
2012
Developer
MiniBoss
Platforms
PC, Mac
Modes
Single player
IGDB critics
90/100
IGDB users
75/100
PlatformPuzzleAdventureIndieActionScience fiction