Realms of the Haunting cover art

games like

Realms of the Haunting

Realms of the Haunting leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION4 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

12 games like Realms of the Haunting

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on variance about the same (2 vs 2). Biggest difference: execution (4 vs 2) - Action sequences use basic QTE with low penalty for failure

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Superbrothers: Sword & Sworcery EP cover art
Superbrothers: Sword & Sworcery EPPracticed Mastery · atmospheric adventure

Both lean on variance about the same (2 vs 2). Biggest difference: execution (4 vs 2) - Simple timed parries are the only dexterity ask

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Assassin's Creed Origins cover art
Assassin's Creed OriginsPracticed Mastery · action RPGcross-genre

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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Watch Dogs 2 cover art
Watch Dogs 2Practiced Mastery · open-world hackingcross-genre

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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Assassin's Creed Valhalla cover art
Assassin's Creed ValhallaPracticed Mastery · action RPGcross-genre

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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Assassin's Creed: Bloodlines cover art
Assassin's Creed: BloodlinesPracticed Mastery · stealth actioncross-genre

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

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The Witcher 3: Wild Hunt cover art
The Witcher 3: Wild HuntPracticed Mastery · narrative action RPGcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (5 vs 6) - Builds, alchemy, and quest routing reward planning.

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Grand Theft Auto: San Andreas cover art
Grand Theft Auto: San AndreasPracticed Mastery · open-world actioncross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: reads (1 vs 0) - Gang AI is scripted, never adaptive

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Red Dead Redemption 2 cover art
Red Dead Redemption 2Practiced Mastery · open-world westerncross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 5) - Gunplay and Dead Eye reward aim and timing.

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The Last of Us cover art
The Last of UsPracticed Mastery · survival action adventurecross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 5) - Aim, stealth timing, and scarce-ammo combat

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The Legend of Zelda: Breath of the Wild cover art
The Legend of Zelda: Breath of the WildPracticed Mastery · open-world adventurecross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (5 vs 6) - Shrines, cooking, traversal routes fully solvable.

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Batman: Arkham City cover art
Batman: Arkham CityPracticed Mastery · stealth action brawlercross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 5) - Combo chains and counters need timing.

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Game details

Released
1996
Developer
Gremlin Interactive
Platforms
Linux, PC, Mac, DOS
Modes
Single player
IGDB users
71/100
Point-and-clickShooterPuzzleAdventureActionHorrorThrillerSurvival