
games like
Rick Dangerous 2
Rick Dangerous 2 leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Platform - then ranked by cheat-test profile.
Like Rick Dangerous 2, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Rick Dangerous 2
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Tight 2D platforming and music levels
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Fluid run-jump-glide chains
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Pixel-perfect gravity flips through spike gauntlets
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - precise platforming and timing required
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Every inch climbed is precise hammer micro-control
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Combo brawling and dimension-swap platforming demand tight inputs
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Deliberately clumsy limb controls are the whole challenge
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - fruit/egg drops randomized
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 4) - Pattern memorisation for one-credit clears is the meta-game
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - precise dodge/shoot run-and-gun demands
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 2) - minimal route memorization needed
full comparison →Game details
- Released
- 1990
- Developer
- Core Design
- Platforms
- C64, Atari-ST, DOS, Amiga, ACPC
- Modes
- Single player
- IGDB users
- 76/100