Sakuna: Of Rice and Ruin cover art

games like

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Role-playing (RPG), Simulator, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10

Like Sakuna: Of Rice and Ruin, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Sakuna: Of Rice and Ruin

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

CrossCode cover art
CrossCodePracticed Mastery · action RPG

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Combo timing, dodges, and QTEs set the bar

full comparison →
God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Bosses use fixed movesets

full comparison →
Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Mongol AI is scripted, not adaptive

full comparison →
Super Metroid cover art
Super MetroidPracticed Mastery · metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs

full comparison →
God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Orb economy, magic priorities, and boss patterns are solvable

full comparison →
Clair Obscur: Expedition 33 cover art
Clair Obscur: Expedition 33Practiced Mastery · turn-based RPG

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Some unknown attack strings on first encounter

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Prince of Persia: The Sands of Time cover art
Prince of Persia: The Sands of TimePracticed Mastery · acrobatic platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Acrobatic platforming chains need timing; rewind softens failure

full comparison →
Super Mario World 2: Yoshi's Island cover art
Super Mario World 2: Yoshi's IslandPracticed Mastery · 2D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Perfect-score runs demand full collectible routing

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Black Mesa cover art
Black MesaPracticed Mastery · story-driven FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Minor enemy placement surprises first run

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DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Angel/demon stance weaving is demanding but softer than mainline

full comparison →
Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Grid-based jumps need deliberate, precise positioning

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Game details

Released
2020
Developer
Edelweiss
Platforms
PS4, PC, Switch
Modes
Single player
IGDB critics
77/100
IGDB users
90/100
PlatformRole-playing (RPG)SimulatorHack and slash/Beat 'em upAdventureIndieActionFantasyEducational