Samurai Shodown II cover art

games like

Samurai Shodown II

Samurai Shodown II leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION6 /10READS8 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Samurai Shodown II, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Samurai Shodown II

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat cover art
Mortal KombatCompetitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Combo execution and punish timing

full comparison →
Nidhogg cover art
NidhoggCompetitive PvP · fencing fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Sword-height changes and dive-kicks need quick hands

full comparison →
ARMS cover art
ARMSCompetitive PvP · arena fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: reads (8 vs 7) - Whiff-punish games against adapting humans

full comparison →
Super Smash Bros. Brawl cover art
Super Smash Bros. BrawlCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 3) - Random tripping injects genuine uncontrollable RNG into movement.

full comparison →
Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: optimization (4 vs 6) - Character tier matchups and stage interaction abuse reward study

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Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 8) - Frame-tight inputs and recoveries decide stocks.

full comparison →
Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: reads (8 vs 6) - Versus humans, baiting counters and vanish wars is prediction

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Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fighter

Both lean on optimization about the same (4 vs 4). Biggest difference: reads (8 vs 6) - Versus humans, baiting substitutions is the core game

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TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on variance about the same (1 vs 1). Biggest difference: reads (8 vs 6) - Human defenders adapt to your routes every match

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Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on optimization about the same (4 vs 4). Biggest difference: execution (6 vs 8) - Swing manipulation, footwork, and parry timing

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Pro Evolution Soccer 6 cover art
Pro Evolution Soccer 6Competitive PvP · football simulationcross-genre

Both lean on optimization about the same (4 vs 4). Biggest difference: reads (8 vs 6) - Versus matches are constant feint and positioning prediction

full comparison →
Tekken cover art
TekkenCompetitive PvP · 3D fighting gamecross-genre

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 8) - Frame-tight inputs, juggle combos, movement demand trained hands

full comparison →

Game details

Released
1994
Developer
SNK
Franchise
Samurai Shodown
Platforms
Arcade, neogeoaes, Wii, Android, PC, Neo Geo CD, X360, XONE
Modes
Single player
IGDB critics
80/100
IGDB users
78/100
FightingArcadeActionFantasy