Shadow Warrior (2013) cover art

games like

Shadow Warrior (2013)

Shadow Warrior (2013) leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter, Puzzle, Adventure - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

12 games like Shadow Warrior (2013)

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hotline Miami cover art
Hotline MiamiPracticed Mastery · top-down action

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Slight enemy behavior wobble between restarts

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Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (6 vs 5) - Level routing and resource management determine survival efficiency

full comparison →
Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (6 vs 5) - Learning enemy placement and resource routes reduces every encounter

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Quake II cover art
Quake IIPure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (6 vs 5) - Ammo and health economy tightly constrains routing through every level

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Wuthering Waves cover art
Wuthering WavesPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - PvE only; no adaptive human opponent to model

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Sniper Elite 4 cover art
Sniper Elite 4Practiced Mastery · tactical stealth shooter

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Long-range ballistics, bullet drop, and wind compensation are the core demand

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Metal Slug 3 cover art
Metal Slug 3Pure Mechanics · run-and-gun arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - one-hit deaths demand frame-level dodging and aim

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Serious Sam: The Second Encounter cover art
Serious Sam: The Second EncounterPracticed Mastery · arena horde shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Circle-strafing huge horde waves tests stamina and aim

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Crypt of the NecroDancer cover art
Crypt of the NecroDancerPure Mechanics · rhythm roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Rhythm-locked inputs on every beat punish any miss.

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Killing Floor cover art
Killing FloorPracticed Mastery · co-op horde shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Headshots on zeds, kiting, weld timing

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Painkiller (2004) cover art
Painkiller (2004)Pure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Enemy counts and placements are fixed with minimal unknown elements

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The Callisto Protocol cover art
The Callisto ProtocolPure Mechanics · melee survival horror

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Mutants follow telegraphed scripted attack patterns

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Game details

Released
2013
Developer
Flying Wild Hog
Platforms
PS4, Linux, PC, Mac, XONE
Modes
Single player
IGDB critics
71/100
IGDB users
77/100
ShooterPuzzleAdventureActionFantasyScience fictionComedy