SoulCalibur VI cover art

games like

SoulCalibur VI

SoulCalibur VI leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION8 /10READS8 /10VARIANCE1 /10OPTIMIZATION6 /10

Like SoulCalibur VI, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like SoulCalibur VI

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Street Fighter II: The World Warrior cover art
Street Fighter II: The World WarriorCompetitive PvP · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Frame-precise inputs and combo timing define every matchup

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Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 7) - Wager and clash system adds readable but executable decision points

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Tekken 6 cover art
Tekken 6Competitive PvP · 3D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Bound combos and movement push a high physical ceiling

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Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Long touch-of-death combos demand elite hands

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Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - infinite combos and assist timing demand elite hands

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

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Street Fighter II' Turbo cover art
Street Fighter II' TurboCompetitive PvP · fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 0) - Twelve public movesets, nothing hidden

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Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (8 vs 7) - Human mixups and tag baits require adaptation

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Skullgirls cover art
SkullgirlsGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Long Blockbuster extensions and precise assist calls demand high motor skill

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Character scaling imbalance adds mild outcome variance

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Game details

Released
2018
Developer
Project Soul
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer
IGDB critics
84/100
IGDB users
79/100
FightingAction