Splinter Cell: Blacklist cover art

games like

Splinter Cell: Blacklist

Splinter Cell: Blacklist leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Tactical - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION7 /10

Like Splinter Cell: Blacklist, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Splinter Cell: Blacklist

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Metal Gear Solid 2: Sons of Liberty cover art
Metal Gear Solid 2: Sons of LibertyPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Far Cry 4 cover art
Far Cry 4Practiced Mastery · open-world FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Scripted outpost AI

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SuperHot cover art
SuperHotPracticed Mastery · puzzle FPS

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Time-stops-when-you-stop removes most twitch pressure

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Tom Clancy's Splinter Cell: Conviction cover art
Tom Clancy's Splinter Cell: ConvictionPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Encounter rooms have clear optimal clear orders

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Star Wars: Republic Commando cover art
Star Wars: Republic CommandoPracticed Mastery · squad tactical shooter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Solid gunplay but squad does much lifting

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Sniper Elite III cover art
Sniper Elite IIIPracticed Mastery · stealth sniper shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Open maps reward planned routes, sound masking and relocation

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Shadow Tactics: Blades of the Shogun cover art
Shadow Tactics: Blades of the ShogunPracticed Mastery · real-time tactics

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Guard cone randomness is minimal once patterns are learned

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Desperados III cover art
Desperados IIIPracticed Mastery · real-time tactics

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Guard patrol overlap creates some hidden-state uncertainty early on

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Brothers in Arms: Road to Hill 30 cover art
Brothers in Arms: Road to Hill 30Practiced Mastery · tactical WWII shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Aiming matters but suppression mechanics soften it

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Hitman: Absolution cover art
Hitman: AbsolutionPure Optimization · stealth action

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 4) - Cover stealth, point-shooting, and tighter action sequences

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Payday 2 cover art
Payday 2Practiced Mastery · co-op heist shooter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 4) - Random vault locations, guard patrols, and escrow rolls

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Tom Clancy's Ghost Recon Wildlands cover art
Tom Clancy's Ghost Recon WildlandsPracticed Mastery · open-world tactical shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Headshots, drone marking, and sync shots reward steady aim

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Game details

Released
2013
Developer
Ubisoft Toronto
Franchise
Tom Clancy’s
Platforms
PS3, PC, WiiU, X360
Modes
Single player, Multiplayer, Co-operative
IGDB critics
78/100
IGDB users
82/100
ShooterTacticalAdventureActionStealth