Super Dodge Ball cover art

games like

Super Dodge Ball

Super Dodge Ball leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Super Dodge Ball, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Super Dodge Ball

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shooter

Both lean on reads about the same (4 vs 4). Biggest difference: execution (7 vs 6) - Third-person aim and ability timing carry every fight

full comparison →
Soul Edge cover art
Soul EdgePure Mechanics · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - precise inputs, spacing, and combo timing

full comparison →
Streets of Rage 4 cover art
Streets of Rage 4Practiced Mastery · co-op beat-em-up

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 2) - Enemies use scripted attack patterns; no adaptive opponent

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TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 6) - Human defenders adapt to your routes every match

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Grid 2 cover art
Grid 2Practiced Mastery · arcade racing

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 2) - Online wheel-to-wheel adds light positional prediction

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Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 6) - Human opponents must be baited into unsafe moves

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Ultimate Chicken Horse cover art
Ultimate Chicken HorseCompetitive PvP · party platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 6) - Predicting what obstacles opponents will place is genuine social reads

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SpeedRunners cover art
SpeedRunnersPure Mechanics · competitive racing platformer

Both lean on optimization about the same (4 vs 4). Biggest difference: execution (7 vs 8) - Grapple swings and boost timing at full speed decide races

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PlanetSide 2 cover art
PlanetSide 2Practiced Mastery · MMO FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 3) - Massive battles produce constant chaos

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on execution about the same (7 vs 7). Biggest difference: reads (4 vs 2) - Campaign AI scripted; small PvP scene adds little

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Street Fighter cover art
Street FighterCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (4 vs 2) - Tiny moveset leaves little system to solve

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Resistance 2 cover art
Resistance 2Pure Mechanics · sci-fi FPScross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Game details

Released
1989
Developer
Million
Franchise
Kunio-kun
Platforms
Series X|S, 3DS, Wii, WiiU, XONE, NES
Modes
Single player, Multiplayer
IGDB critics
60/100
IGDB users
80/100
SportArcadeAction