Super House of Dead Ninjas cover art

games like

Super House of Dead Ninjas

Super House of Dead Ninjas leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10

Like Super House of Dead Ninjas, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Super House of Dead Ninjas

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario Maker cover art
Super Mario MakerPure Mechanics · platformer level creator

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 3) - Unknown user levels are hidden information until attempted

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Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 4) - Combo lines and upgrade picks reward study

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Temple Run cover art
Temple RunPure Mechanics · endless runner

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Swipe reactions at ever-rising speed

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Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions

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Aladdin cover art
AladdinPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Some randomness in enemy placement and drops.

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Subway Surfers cover art
Subway SurfersTwitch Chaos · endless runner

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 6) - Swipe reaction speed at increasing pace is everything

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Peak cover art
PeakPracticed Mastery · co-op climbing game

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (3 vs 5) - Routing the wall and rationing items decides summit attempts

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Hudson's Adventure Island cover art
Hudson's Adventure IslandPure Mechanics · platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 2) - fruit/egg drops randomized

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Metal Slug 5 cover art
Metal Slug 5Pure Mechanics · run-and-gun shooter

Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - minor drop and spawn randomness

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Ape Out cover art
Ape OutPure Mechanics · rhythmic beat-em-upcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Split-second grabs and throws under fire

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WarioWare, Inc.: Mega Microgame$! cover art
WarioWare, Inc.: Mega Microgame$!Pure Mechanics · microgame collectioncross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 2) - Each microgame's solution is trivial once seen

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WarioWare: Smooth Moves cover art
WarioWare: Smooth MovesPure Mechanics · microgame collectioncross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Instant motion-pose changes and gesture accuracy under pressure

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Game details

Released
2013
Developer
Megadev
Platforms
PC
Modes
Single player
IGDB critics
80/100
IGDB users
77/100
PlatformIndieAction