
games like
Super House of Dead Ninjas
Super House of Dead Ninjas leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Platform - then ranked by cheat-test profile.
Like Super House of Dead Ninjas, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Super House of Dead Ninjas
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 3) - Unknown user levels are hidden information until attempted
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 4) - Combo lines and upgrade picks reward study
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Swipe reactions at ever-rising speed
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - Some randomness in enemy placement and drops.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 6) - Swipe reaction speed at increasing pace is everything
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (3 vs 5) - Routing the wall and rationing items decides summit attempts
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 2) - fruit/egg drops randomized
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: variance (4 vs 2) - minor drop and spawn randomness
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Split-second grabs and throws under fire
full comparison →
Both lean on execution about the same (8 vs 8). Biggest difference: optimization (3 vs 2) - Each microgame's solution is trivial once seen
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Instant motion-pose changes and gesture accuracy under pressure
full comparison →Game details
- Released
- 2013
- Developer
- Megadev
- Platforms
- PC
- Modes
- Single player
- IGDB critics
- 80/100
- IGDB users
- 77/100