
games like
The King of Fighters XIII
The King of Fighters XIII leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Fighting, Arcade - then ranked by cheat-test profile.
Like The King of Fighters XIII, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like The King of Fighters XIII
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on variance about the same (1 vs 1). Biggest difference: execution (10 vs 9) - Long combo strings and just-frames demand high motor precision
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - One-frame links and FADC combos demand extreme motor precision
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Long touch-of-death combos demand elite hands
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - infinite combos and assist timing demand elite hands
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - One-frame links and FADC timing set a brutal hands ceiling
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Tag combos and partner launcher extensions demand high motor precision
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Both lean on variance about the same (1 vs 1). Biggest difference: execution (10 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Long Blockbuster extensions and precise assist calls demand high motor skill
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Both lean on execution about the same (10 vs 10). Biggest difference: reads (8 vs 9) - Reading DI choices and opponent adaptive habits is constant and non-convergent
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Variation-specific combo routes demand precise practice
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Supermove confirms and precise character-specific combos demand execution
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Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Reversal Edge timing and long lethal hit strings require tight execution
full comparison →Game details
- Released
- 2010
- Developer
- SNK Playmore
- Franchise
- The King of Fighters
- Platforms
- Arcade, PS3, X360
- Modes
- Single player, Multiplayer, Split screen
- IGDB critics
- 79/100
- IGDB users
- 79/100