The King of Fighters XIII cover art

games like

The King of Fighters XIII

The King of Fighters XIII leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION10 /10READS8 /10VARIANCE1 /10OPTIMIZATION7 /10

Like The King of Fighters XIII, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like The King of Fighters XIII

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Tekken 7 cover art
Tekken 7Grand Arena · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (10 vs 9) - Long combo strings and just-frames demand high motor precision

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Street Fighter IV cover art
Street Fighter IVGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - One-frame links and FADC combos demand extreme motor precision

full comparison →
Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Long touch-of-death combos demand elite hands

full comparison →
Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - infinite combos and assist timing demand elite hands

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

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Tekken Tag Tournament 2 cover art
Tekken Tag Tournament 2Grand Arena · 3D tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Tag combos and partner launcher extensions demand high motor precision

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Killer Instinct (2013) cover art
Killer Instinct (2013)Grand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (10 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs

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Skullgirls cover art
SkullgirlsGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 9) - Long Blockbuster extensions and precise assist calls demand high motor skill

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Super Smash Bros. Melee cover art
Super Smash Bros. MeleeCompetitive PvP · platform fighter

Both lean on execution about the same (10 vs 10). Biggest difference: reads (8 vs 9) - Reading DI choices and opponent adaptive habits is constant and non-convergent

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Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Variation-specific combo routes demand precise practice

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Injustice 2 cover art
Injustice 2Grand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Supermove confirms and precise character-specific combos demand execution

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (10 vs 8) - Reversal Edge timing and long lethal hit strings require tight execution

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Game details

Released
2010
Developer
SNK Playmore
Franchise
The King of Fighters
Platforms
Arcade, PS3, X360
Modes
Single player, Multiplayer, Split screen
IGDB critics
79/100
IGDB users
79/100
FightingArcadeAction