The Rogue Prince of Persia cover art

games like

The Rogue Prince of Persia

The Rogue Prince of Persia leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10

Like The Rogue Prince of Persia, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like The Rogue Prince of Persia

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Elden Ring Nightreign cover art
Elden Ring NightreignPracticed Mastery · roguelike action

Both lean on variance about the same (5 vs 5). Biggest difference: execution (8 vs 7) - precise dodge and attack timing required

full comparison →
Hades cover art
HadesPracticed Mastery · action roguelike

Both lean on variance about the same (5 vs 5). Biggest difference: optimization (6 vs 8) - Build synergies and weapon aspects are deep solvable theory.

full comparison →
Dead Cells cover art
Dead CellsPracticed Mastery · action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Enemy patterns are scripted; no adaptive modeling.

full comparison →
Spelunky cover art
SpelunkyTwitch Chaos · roguelike platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (5 vs 7) - Procedural caves and item rolls shape every run.

full comparison →
Risk of Rain cover art
Risk of RainPracticed Mastery · roguelike shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 6) - Dodging projectiles and platforming under scaling pressure.

full comparison →
Zenless Zone Zero cover art
Zenless Zone ZeroPracticed Mastery · gacha action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 6) - Parry timing, dodge counters, assist-switch combos

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Monster Hunter Rise cover art
Monster Hunter RisePracticed Mastery · hunting action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: variance (5 vs 3) - Weapon and material drop rates carry significant gear-progression RNG

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Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (6 vs 4) - Combo lines and upgrade picks reward study

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Peak cover art
PeakPracticed Mastery · co-op climbing game

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Daily map rotation and item spawns shuffle each ascent

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Enter the Gungeon cover art
Enter the GungeonPracticed Mastery · bullet-hell roguelikecross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses use fixed bullet patterns; no adaptation.

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Remnant: From the Ashes cover art
Remnant: From the AshesPracticed Mastery · soulslike shootercross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (8 vs 7) - Souls-style dodging fused with sustained gun accuracy.

full comparison →
Crypt of the NecroDancer cover art
Crypt of the NecroDancerPure Mechanics · rhythm roguelikecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Rhythm-locked inputs on every beat punish any miss.

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Game details

Released
2025
Developer
Evil Empire
Franchise
Prince of Persia
Platforms
Series X|S, Switch 2, PC, PS5, Switch
Modes
Single player
IGDB critics
80/100
IGDB users
80/100
PlatformHack and slash/Beat 'em upAdventureActionFantasyHistorical