Tomba! cover art

games like

Tomba!

Tomba! leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10

12 games like Tomba!

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Ratchet & Clank: Rift Apart cover art
Ratchet & Clank: Rift ApartPracticed Mastery · action platformer

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
Donkey Kong Bananza cover art
Donkey Kong BananzaPracticed Mastery · 3D platformer

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
Limbo cover art
LimboPracticed Mastery · puzzle platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 1) - No randomness.

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Prince of Persia: The Sands of Time cover art
Prince of Persia: The Sands of TimePracticed Mastery · acrobatic platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 1) - Rewind power removes most consequence of surprise

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Super Mario World 2: Yoshi's Island cover art
Super Mario World 2: Yoshi's IslandPracticed Mastery · 2D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Egg-aiming and flutter jumps for 100 percent scores

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Black Mesa cover art
Black MesaPracticed Mastery · story-driven FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Classic FPS aim and platforming sequences

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inFamous Second Son cover art
inFamous Second SonPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 1) - Seattle sandbox is deterministic

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Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 7) - Levels are spatial puzzles with solvable routes

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Alice: Madness Returns cover art
Alice: Madness ReturnsPracticed Mastery · action platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 1) - Hidden collectibles are one-time discoveries

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Metroid Fusion cover art
Metroid FusionPracticed Mastery · metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - demanding bosses for a 2D Metroid

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Unravel cover art
UnravelPracticed Mastery · puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Gentle platforming and yarn-swing timing

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Metroid: Zero Mission cover art
Metroid: Zero MissionPracticed Mastery · metroidvania

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - polished 2D movement plus a stealth finale

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Game details

Released
1997
Developer
Whoopee Camp
Platforms
PS3, PS1, PSP
Modes
Single player
IGDB users
75/100
PlatformAdventureActionFantasy