
games like
Touhou Eiyashou: Imperishable Night
Touhou Eiyashou: Imperishable Night leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Arcade - then ranked by cheat-test profile.
Like Touhou Eiyashou: Imperishable Night, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Touhou Eiyashou: Imperishable Night
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.
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Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.
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Both lean on execution about the same (9 vs 9). Biggest difference: variance (2 vs 1) - Minor attack-order shuffling between phases.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit-death slashing and deflects demand precision
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Card-discarding movement tech is the entire game at maximum precision
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Both lean on execution about the same (9 vs 9). Biggest difference: variance (2 vs 1) - Red Arremer movement adds slight noise
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Precise overdrive timing and bullet-threading at high speed
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Platform-racer precision; every millisecond of input matters
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Style-ranked combat demands flawless movement, parries, and weapon-swap chains
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit deaths demand precise dodging and constant accurate fire
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Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.
full comparison →
Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 8) - Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
full comparison →Game details
- Released
- 2004
- Developer
- Team Shanghai Alice
- Franchise
- Touhou Project
- Platforms
- PC
- Modes
- Single player
- IGDB users
- 78/100