
games like
Twelve Minutes
Twelve Minutes leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Point-and-click - then ranked by cheat-test profile.
12 games like Twelve Minutes
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Some item locations are initially hidden but deterministic
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Some hidden items require exploration but solutions are invariant
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - A handful of mini-games require basic timing and clicking precision
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Solutions hidden until reasoned out
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - A few timed sequences add minor uncertainty but nothing critical
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Puzzle answers are hidden until reasoned out, then fixed
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Carnival mini-games add slight randomness but are trivial
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Puzzle manipulation only; no timing pressure
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Unknown contraptions until explored, then fixed
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 4) - Tartarus layouts and fusion results carry randomness
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Clicking is optional past the early game
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 4) - Obtuse hidden logic is unknown until discovered; fully convergent.
full comparison →Game details
- Released
- 2021
- Developer
- Luis Antonio
- Platforms
- Series X|S, PS4, Android, PC, iOS, PS5, XONE, Switch
- Modes
- Single player
- IGDB critics
- 79/100
- IGDB users
- 67/100