Twelve Minutes cover art

games like

Twelve Minutes

Twelve Minutes leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION9 /10

12 games like Twelve Minutes

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Some item locations are initially hidden but deterministic

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Some hidden items require exploration but solutions are invariant

full comparison →
Machinarium cover art
MachinariumPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - A handful of mini-games require basic timing and clicking precision

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Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Solutions hidden until reasoned out

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Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - A few timed sequences add minor uncertainty but nothing critical

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Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Puzzle answers are hidden until reasoned out, then fixed

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Sam & Max: Hit the Road cover art
Sam & Max: Hit the RoadPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Carnival mini-games add slight randomness but are trivial

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Zero Escape: Virtue's Last Reward cover art
Zero Escape: Virtue's Last RewardPure Optimization · mystery escape room

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Puzzle manipulation only; no timing pressure

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The Room Two cover art
The Room TwoPure Optimization · puzzle box game

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Unknown contraptions until explored, then fixed

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Persona 3 Portable cover art
Persona 3 PortablePure Optimization · JRPG social sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 4) - Tartarus layouts and fusion results carry randomness

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Cookie Clicker cover art
Cookie ClickerPure Optimization · idle clicker

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Clicking is optional past the early game

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Rusty Lake: Roots cover art
Rusty Lake: RootsPure Optimization · surreal escape room

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 4) - Obtuse hidden logic is unknown until discovered; fully convergent.

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Game details

Released
2021
Developer
Luis Antonio
Platforms
Series X|S, PS4, Android, PC, iOS, PS5, XONE, Switch
Modes
Single player
IGDB critics
79/100
IGDB users
67/100
Point-and-clickPuzzleAdventureIndieActionThrillerMystery