Unruly Heroes cover art

games like

Unruly Heroes

Unruly Heroes leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Platform - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE1 /10OPTIMIZATION3 /10

Like Unruly Heroes, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Unruly Heroes

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario World cover art
Super Mario WorldPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Scripted Koopas adapt to nothing

full comparison →
Ori and the Blind Forest cover art
Ori and the Blind ForestPure Mechanics · precision metroidvania

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 4) - Ability routing and shard builds matter

full comparison →
Rayman Legends cover art
Rayman LegendsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - No adaptive opponent

full comparison →
Shovel Knight cover art
Shovel KnightPracticed Mastery · action platformer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Pogo combat and platforming need timing

full comparison →
Rayman Origins cover art
Rayman OriginsPure Mechanics · 2D platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Scripted enemies

full comparison →
BattleBlock Theater cover art
BattleBlock TheaterPracticed Mastery · co-op platformer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Precise jumps and tosses under pressure.

full comparison →
Crash Bandicoot: The Wrath of Cortex cover art
Crash Bandicoot: The Wrath of CortexPure Mechanics · platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - scripted enemies, no adaptation

full comparison →
Disney's DuckTales cover art
Disney's DuckTalesPure Mechanics · platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - precise cane-bounce platforming required

full comparison →
Guacamelee! Super Turbo Championship Edition cover art
Guacamelee! Super Turbo Championship EditionPure Mechanics · brawler metroidvania

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Enemies and bosses are colour-coded fixed patterns

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DuckTales: Remastered cover art
DuckTales: RemasteredPure Mechanics · platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - precise cane-bounce platforming required

full comparison →
Mario Bros. cover art
Mario Bros.Pure Mechanics · arcade platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Enemy spawns vary slightly but patterns are quickly learned

full comparison →
Octodad: Dadliest Catch cover art
Octodad: Dadliest CatchPure Mechanics · physics comedy

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - No opponents, just suspicion meters

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Game details

Released
2019
Developer
Magic Design Studios
Platforms
PS4, Android, PC, iOS, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
72/100
IGDB users
66/100
FightingPlatformPuzzleAdventureIndieAction