While you wait
Name three games you loved. We match them by what they ask of you - the hands, the reads, the luck, the planning - and return five games you can play right now, each with why it fits and what will feel different.
Prefer a list to a quiz? Jump to the 16 games we would play.
Step 1 - three games you loved (0/3)
Step 2 - what can you play on? (optional)
Pick 3 more to continue.
GTA 6 is not out, so nobody has played it and we have not scored it. This page does not predict whether you will like it - it finds games that test you the way your three favourites do.
Open-world action games with a lawless or crime-ridden setting - a city, a frontier or an island - where you decide where to go and what to do next. Crime-city games come first, then cities with a hero, then chaos sandboxes, then frontiers and wastelands.
1
The series this page is named for, and the one Grand Theft Auto game listed here: a city built to be misbehaved in, with driving, gunplay and heists in one open world.
What feels different: It is the baseline for the rest of the list. On your own, the test is mostly driving and shooting rather than out-thinking anyone.
2
A loud crime sandbox where the fun is escalation: you take over a city, and the game keeps handing you sillier ways to do it.
What feels different: It plays everything for laughs, so expect less grit than a crime drama.
3
An undercover cop works his way into Hong Kong's gangs - crime-city storytelling with a lived-in map to drive and brawl through.
What feels different: Fights are mostly close-range martial arts rather than gunfights.
4
San Francisco as a toy box: hack, sneak or shoot your way through jobs in whatever order you like.
What feels different: Hacking and stealth carry more of the play than a straight firefight.
5
A revenge story in a 1960s Southern city, built around taking it over from rival gangs one district at a time.
What feels different: A slower, more repetitive loop than GTA, and a darker tone with little of its comedy.
6
A dense, neon crime drama set in 1980s Japan, with a city full of side stories to wander into.
What feels different: Street brawling and menus rather than driving and gunplay, and the mood swings between grim crime and absurd comedy.
7
Swinging across a full city is the draw, with crime to stop and side tasks filling the streets between story missions.
What feels different: It has a superhero's tone: you stop the crooks rather than join them.
8
A walled-off slice of a city to prowl at night, mixing open-world traversal with a lot of fighting and stealth.
What feels different: Built around one hero's gadgets and combat, so the freedom is in how you approach each encounter, not in what you can drive or buy.
9
Pure sandbox mayhem: an island under a dictator to blow up, with a grappling hook and a parachute to cross it.
What feels different: There is no crime-drama story to speak of. The point is the chaos.
10
A city overrun by infection and soldiers, and a monstrous protagonist free to tear through both.
What feels different: Superpowered brawling replaces guns and cars, and the tone is bleak rather than satirical.
11
Rockstar's outlaw epic: a gang, a vast frontier and a world that keeps running whether or not you are watching.
What feels different: Slower and heavier than GTA. It wants you to settle into its pace rather than rush from mission to mission.
12
Pirates, ports and open sea to roam, taking prizes however you like.
What feels different: Sailing and stealth sit alongside the combat, and there are no car chases.
13
An island run by a pirate warlord, with outposts to take over any way you like.
What feels different: A shooter at heart: gunplay and hunting drive it more than driving or city life.
14
A hostile open wasteland where your car is both your home base and your weapon.
What feels different: Vehicle combat and scavenging replace city crime.
15
An open world of roads and camps, ridden on a motorbike, where you pick fights with scavengers and the infected.
What feels different: A survival game: supplies run short, so it plays tenser than GTA.
16
A Bolivia run by a drug cartel, to take apart region by region in whatever order and manner you choose.
What feels different: A tactical shooter: planning an approach and aiming matter more than driving or style.
Gamorium's scores found the candidates - open-world action games that test the hands moderately and almost never test reads against another player - and a person then checked each one against the claim above, cutting any whose own entry contradicted it. Every game here can be played alone; Ghost Recon Wildlands also has co-op. The list is popular, still-sold games only. We have not checked which platforms each game is on, so look at the store page for yours. Game data and cover art are from IGDB.