head to head
100 March Cats asks more than The Walking Dead, and the gap is variance.

Variance · Systems & Chaos
A relaxed visual scan for hidden cats with nothing else underneath.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
100 March Cats leans Variance (Systems & Chaos); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
100 March Cats
Clicking found cats takes no skill
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
100 March Cats
Nothing adapts in a still picture
The Walking Dead
No opponent - characters follow the script
100 March Cats leans clearly harder on variance.
100 March Cats
Cat positions are unknown until spotted, once
The Walking Dead
Branch outcomes are hidden on a first playthrough only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
100 March Cats
Systematic screen-scanning is the only technique
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.