head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
An N64 snowboarding racer prized for its weighty carving physics and unforgiving landings.

Execution · Pure Mechanics
High-speed anti-gravity handling over memorised racing lines with light weapon chaos.
1080° Snowboarding leans Execution (Pure Mechanics); Wipeout 2048 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Precise carving, landing angles, and trick inputs
Wipeout 2048
Pixel-perfect anti-grav handling at speed is the core test
Wipeout 2048 leans a little harder on reads, though the gap is small.
1080° Snowboarding
Head-to-head races involve little opponent modeling
Wipeout 2048
Online racers add light weapon-timing prediction
Wipeout 2048 leans a little harder on variance, though the gap is small.
1080° Snowboarding
Courses are fixed and visible
Wipeout 2048
Weapon pad pickups inject some racing randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
1080° Snowboarding
Line choice and shortcut knowledge per course
Wipeout 2048
Track lines, barrel-roll spots and ship choice are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.