head to head
60 Seconds! ReatomizedvsPhasmophobia
60 Seconds! Reatomized leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
60 Seconds! ReatomizedPhasmophobia
Axis by axis
Execution2 vs 1
60 Seconds! Reatomized leans harder on execution: The 60-second scavenge dash is the only motor test
Reads0 vs 1
Phasmophobia leans harder on reads: Ghost behaviour is randomised, not adaptive to you.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

