head to head
60 Seconds!vsToeJam & Earl
60 Seconds! leans Variance (Systems & Chaos); ToeJam & Earl leans Variance (Pure Chaos).
60 Seconds!ToeJam & Earl
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 4
60 Seconds! leans harder on optimization: Supply priorities and event answers are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

