head to head
Mario Party asks more than ToeJam & Earl, and the gap is execution.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.

Variance · Pure Chaos
Laid-back co-op roguelike about funky aliens opening mystery presents on randomized Earth levels.
Mario Party leans Variance (Pure Chaos); ToeJam & Earl leans Variance (Pure Chaos).
Mario Party leans clearly harder on execution.
Mario Party
Stick-rotating and button minigames test hands briefly.
ToeJam & Earl
Slow exploration with light dodging of Earthlings
Mario Party leans clearly harder on reads.
Mario Party
Mild rivalry calls in versus minigames.
ToeJam & Earl
Earthlings wander on scripts, never adapt
Mario Party leans a little harder on variance, though the gap is small.
Mario Party
Dice rolls and chance time decide most boards.
ToeJam & Earl
Unidentified presents and random levels dominate runs
ToeJam & Earl leans a little harder on optimization, though the gap is small.
Mario Party
Star routing gives a thin strategic layer.
ToeJam & Earl
Present knowledge and level routing reward experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.