head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Pure Optimization
A match-three puzzle about planning rune swaps to clear themed wonder boards.
7 Days to Die leans Optimization (Pure Optimization); 7 Wonders of the Ancient World leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Aim and movement during horde nights matter.
7 Wonders of the Ancient World
Quick swaps under time pressure matter somewhat
7 Days to Die leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
7 Wonders of the Ancient World
Solo match-three, no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
World generation and loot rolls randomized.
7 Wonders of the Ancient World
Random rune drops drive each board's possibilities
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Base design and horde-night kill funnels dominate.
7 Wonders of the Ancient World
Planning cascades and clears to meet goals is core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.