head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A zombie survival crafter where horde-night base design carries the game.

Optimization · Practiced Mastery
A football career sim balancing on-pitch aiming with off-pitch life management.
7 Days to Die leans Optimization (Pure Optimization); New Star Soccer 5 leans Optimization (Practiced Mastery).
New Star Soccer 5 leans a little harder on execution, though the gap is small.
7 Days to Die
Aim and movement during horde nights matter.
New Star Soccer 5
Aiming shots and passes needs some precision
New Star Soccer 5 leans a little harder on reads, though the gap is small.
7 Days to Die
Zombie AI is largely scripted with minor pathing adaptation.
New Star Soccer 5
AI opponents don't adapt to model your play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
World generation and loot rolls randomized.
New Star Soccer 5
Match outcomes and life events have randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
7 Days to Die
Base design and horde-night kill funnels dominate.
New Star Soccer 5
Managing skills, relationships and career choices is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.